AL-2955 (
al2955) wrote in
cradleproject2016-07-24 05:41 am
WEEK 7 - Trial Day Two
| the pygmalion. . . ONLINE ![]() CAPTAIN'S LOG: WEEK (7) |
sunday TRIAL DAY TWO (24) survivors ![]() At 9 AM, a klaxon alarm begins blaring in every area of the ship. The alarm will continue to go off until everyone has gathered in the conference room. Should anyone be running late or avoiding the trial for whatever reason, a robot guide will appear wherever they are and gently but firmly escort them into the room. Once all the living players are present, the conference room doors will lock shut; anyone who wishes to leave for whatever reason will need to ask AL-2955 or one of the robots. Anyone leaving for non-investigative purposes, such as bathroom breaks, will be accompanied by a robot escort. The large round table in the center of the conference room has been set up to help the trial run as smoothly as possible. Three holographic screens hover above the center hollow of the table, visible from every angle. The first screen displays the pictures and profiles of the suspects and victim; the second displays the autopsy report; the third displays a blank word processor. Each of the chairs comes equipped with a virtual keyboard which can be used to type information directly into the third screen, such as theories and updated information; they can also be set into privacy mode, which will transfer whatever notes someone writes directly into their datapad instead of on screen. There's also a tablet function for those who wish to draw charts or pictures on screen. The keyboards will detect the DNA of whoever's using them and record who's typed what - simply press an area of text and the name of whoever wrote it will pop up. The area to the right of the table has been temporarily sectioned off with a glass partition and sliding door for hygienic issues. Inside, the victim's body has been laid out on a metal autopsy table, covered by a plastic sheet. Above it is a holographic screen that displays a close-up color photograph of the body when it was found. A hand sanitizer dispenser has been considerately attached to the wall nearby for anyone getting up close and personal to the body. To the left of the conference table is a display case. Any evidence found during the investigation will be carefully collected by the robots at some point the previous day and placed here before the trial starts. Beneath each piece of evidence is a small tablet where players can type up information, such as a short description or where it was found. There are also empty areas left over for any evidence that may be found during the trial. The shelf at the very bottom of the case has been reserved for an extra rulebook in case anyone needs it. Food will be served throughout the day by the robots, who will take individual orders whenever you're feeling hungry. The trial will end at 9:00 PM, at which point all players will have been expected to cast their vote. |
Setting
Rulebook
Voting



BECAUSE THIS WAS SUPPOSED TO BE DONE LAST NIGHT ANYWAY -- STRING TRAP TEST TOP LEVEL
He'll grab several chairs and force them in the way of the kitchen door, making it difficult for entry, of course. Then, he'll begin to set up the trap and the position of the victim -- the latter he takes care to do first. Arumat's placing the dummy against the counter of the kitchen, making sure the dummy's form is prone, with its bottom half sitting against the floor. The dummy is positioned not too far away from the vent either, although not exactly too close (being more in the back section of the room).
Following that, he'll slab some glue on a portion of the door, nearby the small glass window, and begin to wrap some string around the monitor replica. He runs a line of string right across the door starting from an angle underneath the small window, where the sticky glue stuff is, so its partially shown through the small glass window.
He's not on the other side, but he's good at calculating location and determining precise positioning even just by glancing at something once. He makes sure to put tape right on the side of the door, so it keeps the long piece of string held, although granted there's nothing to tie it up to the ceiling just yet to make it run straight upwards. So the string that's not covered by tape just falls like a limp noodle to the ground. Next, Arumat looks up at the ventilation in the ceiling, and goes to bring the long line of string up to the ventilation. He'll rip the grate off from the kitchen ceiling by leaping up and grabbing it right off (although somehow not damaging it so he can put it back for investigative purposes).
He'll begin to wrap some of the string around one of the grate's bars and tie it a bit. Temporarily, though he'll place the grate to the side, nearby the door so he can fix that in a bit (note: if there's no grate anymore on the ceiling vent, feel free to disregard this portion).
Before he completely tests the set-up, Arumat has something to check first. The next thing he does is leap onto one of the kitchen tables and dangles the monitor by string to see if the string's heavy-duty enough to keep the monitor suspended from that height. If it is, the next thing he'll do is leap up into the ventilation shaft of the kitchen and hang it from there to see if the monitor doesn't immediately fall from that height and the rope snaps. If the string/twine still holds true, Arumat will try to see if he could swing it into the dummy as a resort of proto-test. }
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The string barely holds the monitor, but it's clearly about to snap when he dangles it from the vent. There's no way for him to swing it from there that would hit the dummy on the back of the head, and it'll snap when he tries.]
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Arumat should've dragged a detective down here.
He tries to see if the shape left behind matches up with the tape. If that doesn't work, he'll actually take pains to move the chairs out of the way to grab some salve from the medical bay to see if it looks similar to the slightly sticky residue if he rubs some of the salve nearby the door. HE DOESN'T THINK SO but he's gotta like. Try everything.
And if that's inconclusive, he'll be grabbing the chrome object to see if he can tell if its small enough to be the object that was placed there (since telling by shape wouldn't work). }
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If so, when he begins an attempt on the next phase of the set up, he'll have to grab more a bit of more tape, probably...assuming there's some around. }
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For the piece of tape that remained., which is it located on the door in comparison to the other sticky spots where the two larger pieces of tape were located? He'll want to determine the exact location before running off.
That and he gets more string. He tries to set up the tape again so that two pieces of tape keep one one piece of tape in place, and makes sure that it is long enough to reach Fumi's body, once it should be tugged... this time he keeps a hold on the string though.
When he leaps up into the vent, he makes sure he's holding onto the grate so he can put it back on when he's actually inside the vent. He tries to give a hard pull on just the one string to see if it makes the two pieces of tape rip off too or just snaps or whatever. }
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Doesn't work. Nothing seems to happen.]
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Arumat replaces the string in the tape that's nearby the handle, connecting the one piece of string through the other two large pieces of tape and then decides to connect that string with the tail end of the string to the monitor. If he jumps into the ventilation without the grate and drops the monitor replica does it make the long string snap on the side of the door and make the string fall nearby Fumi?
... Which still doesn't settle how the string got snapped around the monitor. But god he is trying to figure out what force could be used to pull the two pieces of tape off and make them disappear. And maybe figure out the process through that. }