AL-2955 (
al2955) wrote in
cradleproject2016-07-17 04:07 am
WEEK SIX - TRIAL DAY TWO
| the pygmalion. . . ONLINE ![]() CAPTAIN'S LOG: WEEK (6) |
saturday TRIAL DAY TWO (29) survivors ![]() At 9 AM, a klaxon alarm begins blaring in every area of the ship. The alarm will continue to go off until everyone has gathered in the conference room. Should anyone be running late or avoiding the trial for whatever reason, a robot guide will appear wherever they are and gently but firmly escort them into the room. Once all the living players are present, the conference room doors will lock shut; anyone who wishes to leave for whatever reason will need to ask AL-2955 or one of the robots. Anyone leaving for non-investigative purposes, such as bathroom breaks, will be accompanied by a robot escort. The large round table in the center of the conference room has been set up to help the trial run as smoothly as possible. Three holographic screens hover above the center hollow of the table, visible from every angle. The first screen displays the pictures and profiles of the suspects and victim; the second displays the autopsy report; the third displays a blank word processor. Each of the chairs comes equipped with a virtual keyboard which can be used to type information directly into the third screen, such as theories and updated information; they can also be set into privacy mode, which will transfer whatever notes someone writes directly into their datapad instead of on screen. There's also a tablet function for those who wish to draw charts or pictures on screen. The keyboards will detect the DNA of whoever's using them and record who's typed what - simply press an area of text and the name of whoever wrote it will pop up. The area to the right of the table has been temporarily sectioned off with a glass partition and sliding door for hygienic issues. Inside, the victim's body has been laid out on a metal autopsy table, covered by a plastic sheet. Above it is a holographic screen that displays a close-up color photograph of the body when it was found. A hand sanitizer dispenser has been considerately attached to the wall nearby for anyone getting up close and personal to the body. To the left of the conference table is a display case. Any evidence found during the investigation will be carefully collected by the robots at some point the previous day and placed here before the trial starts. Beneath each piece of evidence is a small tablet where players can type up information, such as a short description or where it was found. There are also empty areas left over for any evidence that may be found during the trial. The shelf at the very bottom of the case has been reserved for an extra rulebook in case anyone needs it. Food will be served throughout the day by the robots, who will take individual orders whenever you're feeling hungry. The trial will end at 9:00 PM, at which point all players will have been expected to cast their vote. |
Setting
Rulebook
Voting



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[her tone's gone ice cold, almost flat.]
There is always reason, unless you're saying someone tricked you into touching that bottle.
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That's correct.
[But there's still something sharp in his gaze.]
But in this case, I did not. Hence why I grow irritated at the idea of this distracting from how we're going to retrieve the truth for Light's death.
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Though the rest of the day I proceeded with my business, including attending to Clover's injuries once the scene was discovered.
Furthermore, what purpose would I have to poison Hancock? I've had all the biographies memorized since the first trial and I'm not an idiot who would try to poison someone resistant to it.
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Does it really drain you that bad even if it's just one small memory?
[DON'T DISAPPOINT HIM FRANKENSTEIN...]
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And it doesn't change the fact that Elizabeth touched the bottle.
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[TO CLEAR THAT UP MORE THAN ANYTHING]
Nor would I bother to poison someone who isn't capable of being poisoned - what kind of idiot would bother?
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[bites her lip]
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Let's not forget I also met up with him that Friday morning to help him treat Clover's injuries, and he did not look exhausted then. If not Clover herself, then I think I would have noticed.
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Nightmares are terrible creatures of the mind, even if they be but illusions. The motive was too strong for her to resist and clearly she succumbed to it. Captive, in her nightmares... what else was waiting for her in reality but a similar position she feared she would be trapped within?
Of course she'd deny her involvement. How far would you go to attain freedom?
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