al2955: (Default)
AL-2955 ([personal profile] al2955) wrote in [community profile] cradleproject2016-09-03 03:40 am

WEEK 13 - 01010000 01000001 01011001 00100000 01011001 01001111 01010101 01010010 00100000 01010010

the pygmalion. . .

ONLINE




CAPTAIN'S LOG:
WEEK (13)

saturday

(10) survivors


Something is different. You can feel it in the air: an ominous presence that weighs down the ship like it's underwater. Try as you might, you can't escape the feeling that you're being watched, the sensation of someone just out of view tailing you. Tensions are high, and paranoia grows with it. You feel it more than see it, and that's what warps your perception of the ship. Is it darker? Are the lights dimming? Who is it that calls out to you? Why is it so cold? Who can you trust? The distinct sensation of not knowing who your back is to wraps around you. There is one thing you can trust in, however; though you feel exposed, you are not alone.

Mother is here for you.

taken list
profiles
private conversations
setting
rulebook



ENTER COMMAND_
tevinteriscoming: (Default)

BIO LAB - DORIAN

[personal profile] tevinteriscoming 2016-09-04 12:43 am (UTC)(link)
[Once the dead arrive, Dorian is nowhere to be found. However, as you approach the bio lab, something is clearly amiss - terror hangs in the air in a low purple cloud, and there's the sound of fire crackling from inside the room.]

((OOC: Will be organizing this on plurk. Let me know if you'd like to jump in; no particular limit to the number of people who can show.

Nightmare will involve both myster/puzzle solving element and fighting element, depending on what you prefer. No serious injuries unless you specifically would like it.))
chiseler: (do you think)

engineering dock - luke's nightmare cradle

[personal profile] chiseler 2016-09-04 02:45 am (UTC)(link)
[There are far too many things happening all at once. The dead are back, people are running around on the ship, and Luke…has somehow been caught up and seemingly disappeared. Way to abandon your team in a time of crisis, asshole.

But in all seriousness, it’s fairly quiet downstairs for a while until you step away from the elevator toward the engineering dock. Huh. That’s strange. Why does it sound like there’s the sound of heavy city traffic coming from behind the door? Horns blare and a crash or two is heard. That sounds ominous. Might be worth checking out.]
erythristic: (heart.)

gaea room - grell.

[personal profile] erythristic 2016-09-04 03:37 am (UTC)(link)
[on the top deck, the Gaea room has its door restored. wait, it's not a door - it's a curtain of fog that matches the color of the walls, blocking the interior of the room from view. all is silent, save the faintest murmur coming from inside. no words are discernible, it's too soft, but it's almost like the fog is breathing. it's far from solid, and poking it to see if things can go through will give no harm.

traverse the gate?]
baptizer: (pic#10456360)

elizabeth ( viewport )

[personal profile] baptizer 2016-09-04 05:19 am (UTC)(link)
[ The viewport was just as beautiful as it always was - wasn't it? The expanse of space was taken for granted by the people who were captured inside of the futuristic ship. Somehow upon entering, you feel that the viewport is much larger than you remember. The sound of electricity fills the room and the sparking blue was distracting from the view - yes, off in the distance in the corner was a odd looking device. Upon radiating hues of blue and sparks of electricity, you find a figure tapped inside of it. Strapped to a chair, biting her lip til the point of blood dripping down her chin, Elizabeth is quite literally plugged up.

If you can keep your view elsewhere, you'd notice a flicker of movement in the viewport. From the darkness, a bright yellow eye sticks out. The figure is that of Songbird, the man-made protector that soars through the skies of Columbia to keep Elizabeth safe in her tower. Instead, it prowls outside of the viewport window.

It isn't until you approach Elizabeth that the siphon gives off a whistle in the distance. Elizabeth's pleading for you to stop, to run away but no - the bird in the distance immediately shoots at the ship and attacks the glass, slamming it's fist onto the window. Nothing breaks, but the room is cast in a red hue from it's everwatching eye. It seems distressed, but...

Why? ]
Edited 2016-09-04 05:21 (UTC)
socloverit: (don't run don't hide don't hurt)

garbage disposal: LET'S PLAY SUDOKU

[personal profile] socloverit 2016-09-04 05:32 am (UTC)(link)
[Did...did the door to the garbage disposal always have that big red "9" painted over it? No? No, definitely not, this is definitely new, and so is the scanner panel beside it. What kind of chaos are we causing in Kazuma's room today.

It doesn't look like there's the option of leaving this bullshit for another time, though—those bracelets on your wrists are new, too, aren't they? Each has a different number: Arumat's reads 3, Jason's reads 7, Judar's reads 8, and Machias's reads 9. Despite not looking all that special, no matter how much effort is put into it, they don't budge at all, much less make any indication of coming apart or off. The hallway around the area has already closed in; there's a rusted metal door on one side and a dead end down the other, similar but unfamiliar. There's no way else to go.

There's a crackling sound, a speaker coming to life, and if they look they'll find it set in the ceiling. The voice comes cold and distorted, almost mechanical sounding:

Consider this a privilege. You have been chosen.

You are going to participate in a game. The Nonary Game.

It is a game where you will put your life on the line.



fuckin goin right for the dramatics aren't we
]
Edited 2016-09-04 05:50 (UTC)
tacklefordwhimsy: Demons don't play nice (It's a dimension of fear)

Shelley Winters' Nightmare Cradle - Recreation Room

[personal profile] tacklefordwhimsy 2016-09-04 05:50 pm (UTC)(link)
[Some people got a taste of a paradise in Tackleford. It wasn't...really a paradise. Now it's time for a nightmare.

If you enter the Recreation Room you're going to find it's night, and rather dark. There's a full moon in the distance, and there's a constant current of wind everywhere, carrying dry leaves. There doesn't seem to be anyone else in Tackleford, no civilians or anything.

It seems...desolate. Not a good omen, eh?

Walk in if you dare, but it doesn't take long for you to feel there's something deeply wrong. There are puddles of dry blood on the pavement, and after a while you feel you're being constantly watched.

You should be on guard. Things are bound to happen]