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cradleproject2016-09-03 03:40 am
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WEEK 13 - 01010000 01000001 01011001 00100000 01011001 01001111 01010101 01010010 00100000 01010010
the pygmalion. . . ONLINE ![]() CAPTAIN'S LOG: WEEK (13) |
saturday (10) survivors ![]() Something is different. You can feel it in the air: an ominous presence that weighs down the ship like it's underwater. Try as you might, you can't escape the feeling that you're being watched, the sensation of someone just out of view tailing you. Tensions are high, and paranoia grows with it. You feel it more than see it, and that's what warps your perception of the ship. Is it darker? Are the lights dimming? Who is it that calls out to you? Why is it so cold? Who can you trust? The distinct sensation of not knowing who your back is to wraps around you. There is one thing you can trust in, however; though you feel exposed, you are not alone. Mother is here for you. taken list profiles private conversations setting rulebook ENTER COMMAND_ |
the bridge
Amidst all this, the final locked door on the top level slides open, revealing an enormous area that could easily hold all of the original forty-one players, let alone the last remaining survivors. This is undoubtedly the ship's command center. The room is surrounded by glass, giving a perfect view of the vast expanse of space the ship is currently facing. Rows of seats have been set up in front of intricate panels of blinking lights (or they would be if they were powered on, as is they are simply many tiny dark bulbs) and switches. If you're familiar with starships or aircraft, it will look familiar - it's all obviously navigational equipment.
To the right is what appears to be a complex communications system, though like the navigational system, it's also mostly powered down. To the left are three large screens set up above an enormous supercomputer. Only one of the screens is on, displaying what appears to be a dilapidated shed full of machinery...and quite a few of the people you've lost on this ship. These are not the Furry Passing avatars you've come to know - they're very much as realistic as it gets, and they seem to be looking right back at you. Perhaps you can even speak to them?
Before you get the chance though, clouds begin pouring out of the usual statue in the alcove. Lin appears once more - but her voice is distorted, dropping to a low hellish tone every few seconds, drifting into an unrecognizable hiss, all while the screams of your loved ones on the Nuwa can be heard in the background. The clouds drift to reveal the usual sunny sky - but if you stare hard enough, you may catch the flicker of a massive eye, so quick that you may have simply imagined it.]
--energy readings are off the charts. I may [...] convert it as you get closer, but it could also [...] back wrong wrong WRONG WRONG.
[A low laugh echoes from her hologram, sibilant and amused.]
Go, ye heroes, go and die.
[Lin vanishes. Looks like you may be on your own for now.]
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deda 2: electric boogaloo
You open your eyes in a dark, dank space. Wherever and however you may have been standing before, your position has suddenly shifted; it seems like you're being held tightly, upright against something that doesn’t wish to let go. It presses against your skin, constant and clammy, claws tense against the thin barrier of your body. You are awake. Or you were already awake, and have been laying here for hours, waiting in the darkness. It might take a while to recollect, as it's been several months for many of you, but the position is familiar; it's exactly the same as when you first awoke in your pods when you arrived onboard. You are waiting. Maybe for days. If you wait here, maybe you will sink back into the familiar warmth eventually and you will be free of the static in your head, constant. She is not unkind. She does not want you to suffer. Why are you fighting this? The sound of many skittering legs taps along the outside of the glass, as the pod unseals with a hiss. Like a beast waiting for you in the dark.
You are free. Tiny pinpricks skitter along the inside of your skin. Your body doesn’t seem to move correctly - as if it always two seconds behind your brain, the static interference weighs heavily against your skull, constant.. Maybe, if you move your arms (they are heavy, leaden) you can reach up to free it. Free the noise trapped behind your thin, thin layers of skin. Perhaps you’ll save that for later. This resurrection is imperfect, but it will have to do for now. You have been here for years, useless thing, what are you waiting on? You should find your friends. They may need help. ]
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BIO LAB - DORIAN
((OOC: Will be organizing this on plurk. Let me know if you'd like to jump in; no particular limit to the number of people who can show.
Nightmare will involve both myster/puzzle solving element and fighting element, depending on what you prefer. No serious injuries unless you specifically would like it.))
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1.
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2.
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door
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fight!!
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3.
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ILLUSIONS - ALL OVER THE SHIP
You may find yourself regretting those words as there's a sensation of something rifling through your head...before something else appears.]
(OOC: Feel free to tag this top level if you would like your character to be affected by illusions on the ship!)
ADELINA
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engineering dock - luke's nightmare cradle
But in all seriousness, it’s fairly quiet downstairs for a while until you step away from the elevator toward the engineering dock. Huh. That’s strange. Why does it sound like there’s the sound of heavy city traffic coming from behind the door? Horns blare and a crash or two is heard. That sounds ominous. Might be worth checking out.]
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Phase 1
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Phase 2
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gaea room - grell.
traverse the gate?]
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elizabeth ( viewport )
If you can keep your view elsewhere, you'd notice a flicker of movement in the viewport. From the darkness, a bright yellow eye sticks out. The figure is that of Songbird, the man-made protector that soars through the skies of Columbia to keep Elizabeth safe in her tower. Instead, it prowls outside of the viewport window.
It isn't until you approach Elizabeth that the siphon gives off a whistle in the distance. Elizabeth's pleading for you to stop, to run away but no - the bird in the distance immediately shoots at the ship and attacks the glass, slamming it's fist onto the window. Nothing breaks, but the room is cast in a red hue from it's everwatching eye. It seems distressed, but...
Why? ]
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garbage disposal: LET'S PLAY SUDOKU
It doesn't look like there's the option of leaving this bullshit for another time, though—those bracelets on your wrists are new, too, aren't they? Each has a different number: Arumat's reads 3, Jason's reads 7, Judar's reads 8, and Machias's reads 9. Despite not looking all that special, no matter how much effort is put into it, they don't budge at all, much less make any indication of coming apart or off. The hallway around the area has already closed in; there's a rusted metal door on one side and a dead end down the other, similar but unfamiliar. There's no way else to go.
There's a crackling sound, a speaker coming to life, and if they look they'll find it set in the ceiling. The voice comes cold and distorted, almost mechanical sounding:
Consider this a privilege. You have been chosen.
You are going to participate in a game. The Nonary Game.
It is a game where you will put your life on the line.
fuckin goin right for the dramatics aren't we]
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Shelley Winters' Nightmare Cradle - Recreation Room
If you enter the Recreation Room you're going to find it's night, and rather dark. There's a full moon in the distance, and there's a constant current of wind everywhere, carrying dry leaves. There doesn't seem to be anyone else in Tackleford, no civilians or anything.
It seems...desolate. Not a good omen, eh?
Walk in if you dare, but it doesn't take long for you to feel there's something deeply wrong. There are puddles of dry blood on the pavement, and after a while you feel you're being constantly watched.
You should be on guard. Things are bound to happen]
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Warning: undead people
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