AL-2955 (
al2955) wrote in
cradleproject2016-08-07 05:04 am
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WEEK 9 - Trial Day Two
the pygmalion. . . ONLINE ![]() CAPTAIN'S LOG: WEEK (9) |
saturday TRIAL DAY ONE (19) survivors ![]() At 9 AM, a klaxon alarm begins blaring in every area of the ship. The alarm will continue to go off until everyone has gathered in the conference room. Should anyone be running late or avoiding the trial for whatever reason, a robot guide will appear wherever they are and gently but firmly escort them into the room. Once all the living players are present, the conference room doors will lock shut; anyone who wishes to leave for whatever reason will need to ask AL-2955 or one of the robots. Anyone leaving for non-investigative purposes, such as bathroom breaks, will be accompanied by a robot escort. The large round table in the center of the conference room has been set up to help the trial run as smoothly as possible. Three holographic screens hover above the center hollow of the table, visible from every angle. The first screen displays the pictures and profiles of the suspects and victim; the second displays the autopsy report; the third displays a blank word processor. Each of the chairs comes equipped with a virtual keyboard which can be used to type information directly into the third screen, such as theories and updated information; they can also be set into privacy mode, which will transfer whatever notes someone writes directly into their datapad instead of on screen. There's also a tablet function for those who wish to draw charts or pictures on screen. The keyboards will detect the DNA of whoever's using them and record who's typed what - simply press an area of text and the name of whoever wrote it will pop up. The area to the right of the table has been temporarily sectioned off with a glass partition and sliding door for hygienic issues. Inside, the victim's body has been laid out on a metal autopsy table, covered by a plastic sheet. Above it is a holographic screen that displays a close-up color photograph of the body when it was found. A hand sanitizer dispenser has been considerately attached to the wall nearby for anyone getting up close and personal to the body. To the left of the conference table is a display case. Any evidence found during the investigation will be carefully collected by the robots at some point the previous day and placed here before the trial starts. Beneath each piece of evidence is a small tablet where players can type up information, such as a short description or where it was found. There are also empty areas left over for any evidence that may be found during the trial. The shelf at the very bottom of the case has been reserved for an extra rulebook in case anyone needs it. Food will be served throughout the day by the robots, who will take individual orders whenever you're feeling hungry. The trial will end at 9:00 PM, at which point all players will have been expected to cast their vote. |
Setting
Rulebook
Voting
no subject
[ Elizabeth offers a respectful and courtesy nod towards wherever the fuck they go to undress. Let her yell at an NPC to hold up a blanket. ]
no subject
[even if she hates this!! anyways, heading to the place elizabeth is indicating behind this nice blanket and start undressing. so many layers. she pauses once she has the dress off.]
Do you want me to take off my corset as well?
no subject
Elizabeth looks a bit awkward but nods. ]
Here, I can help undo it.
[ Because Adelina most definitely could have put on another corset within the past few days. She has to be for certain there's not a fresh cut or stab on the girl's body. She just has to. If it's one of the corsets similar to hers - laces in the back, Elizabeth assists if needed. ]
I'm sorry, we just need to make certain.
no subject
[off comes the corset! and there are no stab wounds or cuts anywhere. there are light burn scars on her legs, but they're certainly not new, and they match the description on her profile card.]
no subject
At least that gives us more clarity.
no subject
[thank you liz, this is definitely a two person job. clothes are hard.]