al2955: (Default)
AL-2955 ([personal profile] al2955) wrote in [community profile] cradleproject2016-08-07 05:04 am

WEEK 9 - Trial Day Two

the pygmalion. . .

ONLINE




CAPTAIN'S LOG:
WEEK (9)

saturday TRIAL DAY ONE

(19) survivors


At 9 AM, a klaxon alarm begins blaring in every area of the ship. The alarm will continue to go off until everyone has gathered in the conference room. Should anyone be running late or avoiding the trial for whatever reason, a robot guide will appear wherever they are and gently but firmly escort them into the room. Once all the living players are present, the conference room doors will lock shut; anyone who wishes to leave for whatever reason will need to ask AL-2955 or one of the robots. Anyone leaving for non-investigative purposes, such as bathroom breaks, will be accompanied by a robot escort.

The large round table in the center of the conference room has been set up to help the trial run as smoothly as possible. Three holographic screens hover above the center hollow of the table, visible from every angle. The first screen displays the pictures and profiles of the suspects and victim; the second displays the autopsy report; the third displays a blank word processor. Each of the chairs comes equipped with a virtual keyboard which can be used to type information directly into the third screen, such as theories and updated information; they can also be set into privacy mode, which will transfer whatever notes someone writes directly into their datapad instead of on screen. There's also a tablet function for those who wish to draw charts or pictures on screen. The keyboards will detect the DNA of whoever's using them and record who's typed what - simply press an area of text and the name of whoever wrote it will pop up.

The area to the right of the table has been temporarily sectioned off with a glass partition and sliding door for hygienic issues. Inside, the victim's body has been laid out on a metal autopsy table, covered by a plastic sheet. Above it is a holographic screen that displays a close-up color photograph of the body when it was found. A hand sanitizer dispenser has been considerately attached to the wall nearby for anyone getting up close and personal to the body.

To the left of the conference table is a display case. Any evidence found during the investigation will be carefully collected by the robots at some point the previous day and placed here before the trial starts. Beneath each piece of evidence is a small tablet where players can type up information, such as a short description or where it was found. There are also empty areas left over for any evidence that may be found during the trial. The shelf at the very bottom of the case has been reserved for an extra rulebook in case anyone needs it.

Food will be served throughout the day by the robots, who will take individual orders whenever you're feeling hungry. The trial will end at 9:00 PM, at which point all players will have been expected to cast their vote.


victim




suspects




Character Statuses
Setting
Rulebook
Voting
antagonize: (032)

mine test

[personal profile] antagonize 2016-08-07 07:10 pm (UTC)(link)
[from here]

As you all know, Luke and I took a couple of proximity mines out for a test drive last night. We tested them a couple of times with a couple different theories. Set up the scene just like Jessie, Clover and I found it on Friday morning, too. Scarf tied to the same spot. Mine taped to the ceiling. Door closed. Convenient dummy enacting the role of Machias.

1st test: It took about 3 minutes for the mine to go off. When we opened the door, the dummy was in pieces. We taped some shotgun ammo to the dummy's shoulder to see if that's what caused the wound on Machias. It did.

2nd test: LOOSELY tied the dummy to the scarf before closing the door, activating the mine and waiting. It took 30 minutes for the mine to go off this time. When we opened the door, the scarf was flapping upwards like on Friday and there were a bunch of dummy limbs floating around.

3rd test: Luke stayed inside the room this time, holding onto the scarf while I activated the mine from the outside. Explosion was contained to the ceiling, so no nasty shrapnel wounds with or without immunity. Curiously, immunity kept his ears from bleeding and he was able to open the door by himself from the inside.

4th test: No dummy. We just wanted to check if immunity made you both shotgun and explosion proof. As it turns out, yeah. It does. Might want to shoot someone with the gun later, though. Just to make sure.